Light Shooter Swift 2 Free Download


Simple!!! Tap and shooter. You have to eliminate all the enemies before they reach your lifeline.


  • Devices: iPhone and iPad
  • iOS: 9.0
  • Developed on Xcode 7
  • Language: Swift
  • Game Framework: SpriteKit
  • Ads: iAd, adMob, Chartboost
  • Game Center
  • in-App Purchases

Easy Configurations

If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.swift

 //Game Configurations     let scrollingSpeed:CGFloat = 10     let increaseScrollSpeed:CGFloat = 0.1     let maxScrollSpeed:CGFloat = 40     let scaleGraphics:CGFloat = (UIScreen.mainScreen().bounds.size.width/3)/130 //Cannon-Bullet-Enemy-Ammo     let buttonsMenuPosition_bottom:Bool = true     let configSound:Bool = true      //Font     let fontName:String = "DIN Alternate"      let fontColor:UIColor = UIColor.whiteColor() 
  • scrollingSpeed: speed of enemies.
  • increaseScrollSpeed: increase speed per point
  • maxScrollSpeed: max. speed
  • scaleGraphics: same scale for Cannon-Bullet-Enemy-Ammo(principal graphics).
  • buttonsMenuPosition_bottom: where position the menu buttons(true = bootom, false = top).
  • configSound: to use button of sound.

Change Sounds:If you sounds have others names change it here

  //Sounds     let soundShoot = "LaserShoot.mp3"      let soundGameOverExplosion = "GameOver.wav"      let soundBounce = "Bounce.wav"      let soundEnemyExplosion = "EnemyExplosion.wav"      let soundClick = "tap.mp3"  

Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.

 //Ads     // -  Banners     let useBannerAds:Bool = true     let use_iAds:Bool = true     let use_adMob:Bool = true     let bannerPosition_bottom:Bool = false     let adMobID:String = "ca-app-pub-5463627996411476/4634092947"      let showBanner_Pause:Bool = true     // - Chartboost     let showChartboost_GameOver:Int = 2//if 0 no show chartboost ads     let showChartboost_Pause:Int = 3//if 0 no show chartboost ads     let chartboostID:String = "5617f10c04b0163e64b7315e"      let chartboostSignature:String = "2ac49d0ebd5f5bcc7d7c572779f58ee4a1f32784"  

For use in-app Purchases -> usePurchaseNoAds=true and change you productID

 //In-App Purchase     let usePurchaseNoAds:Bool = true     let purchaseID:String = "com.pixelbulls.lightshooter.inapp.noads"  

For use GameCenter -> useGameCenter=true and change ID of your leaderboard

 //GameCenter     let useGameCenter:Bool = true     let leaderboardID:String = "com.pixelbulls.lightshooter.score"  

For use Rate -> useRateApp=true and change the number of you Apple ID

 //Rate App     let useRateApp:Bool = true     let appleID:String = "1048048099"  

Custom Sprites

You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets. Make sure to provide all versions of your sprite. It is also a good idea to keep the size of your new sprites the same size as the old, original sprites. 
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